# RPC Coin Spend

This tutorial teaches you how to spend a coin with any puzzle using RPC calls. We will be using the password-locked coin puzzle as an example.

## Get your coin's info (amount, puzzle hash & parent info)​

RPC call for spending a coin requires you to specify which coin you are spending. For unique identification, you need the coin's amount, puzzle hash, and parent info. Those three pieces of information are also enough to calculate the coin's ID.

If you know the puzzle hash or receive address of the coin you are looking for, you can use Chia Dev Tools to get the coin's information.

cdv rpc coinrecords --by puzzlehash 4843c869bba5f65aa1e806cd372dae5668ca3b69640d067e86837ca96b324e71

## Get serialized puzzle and solution​

The next thing you need to know to spend the coin is the coin's puzzle and solution. Puzzles and solutions are provided in a serialized format, so we need to get that for each. The puzzle has to be compiled to low-level Chialisp and is serialized as normal.

To serialize the solution, you need to slightly modify the solution format to make it valid Chialisp program. For that, you need to quote your solution. For example, in case of the solution (hello 0x5f5767744f91c1c326d927a63d9b34fa7035c10e3eb838c44e3afe127c1b7675 2) you need to change it to (q . (hello 0x5f5767744f91c1c326d927a63d9b34fa7035c10e3eb838c44e3afe127c1b7675 2)) which makes it valid Chialisp program that can be compiled.

Puzzle: (a (q 2 (i (= (sha256 5) (q . 0x2cf24dba5fb0a30e26e83b2ac5b9e29e1b161e5c1fa7425e73043362938b9824)) (q 4 (c 2 (c 11 (c 23 ()))) ()) (q 8)) 1) (c (q . 51) 1))

Serialized puzzle: 0xff02ffff01ff02ffff03ffff09ffff0bff0580ffff01a02cf24dba5fb0a30e26e83b2ac5b9e29e1b161e5c1fa7425e73043362938b982480ffff01ff04ffff04ff02ffff04ff0bffff04ff17ff80808080ff8080ffff01ff088080ff0180ffff04ffff0133ff018080

Solution: (hello 0x5f5767744f91c1c326d927a63d9b34fa7035c10e3eb838c44e3afe127c1b7675 2) (as valid Chialisp program (q . (hello 0x5f5767744f91c1c326d927a63d9b34fa7035c10e3eb838c44e3afe127c1b7675 2)))

Serialized solution: 0xff8568656c6c6fffa05f5767744f91c1c326d927a63d9b34fa7035c10e3eb838c44e3afe127c1b7675ff0280

WARNING: You have to change this solution and replace the target puzzle hash with your own to get your coins back

### Serialization using clvm_tools​

The opc -H <CLVM> command can be used for getting the serialized version of our puzzle and solution as well. The serialized version will be included in the response on the second line.

opc -H '(a (q 2 (i (= (sha256 5) (q . 0x2cf24dba5fb0a30e26e83b2ac5b9e29e1b161e5c1fa7425e73043362938b9824)) (q 4 (c 2 (c 11 (c 23 ()))) ()) (q 8)) 1) (c (q . 51) 1))'

Example response:

4843c869bba5f65aa1e806cd372dae5668ca3b69640d067e86837ca96b324e71ff02ffff01ff02ffff03ffff09ffff0bff0580ffff01a02cf24dba5fb0a30e26e83b2ac5b9e29e1b161e5c1fa7425e73043362938b982480ffff01ff04ffff04ff02ffff04ff0bffff04ff17ff80808080ff8080ffff01ff088080ff0180ffff04ffff0133ff018080

### Serialization using Chia Dev Tools​

Follow repository's README to set up a new project and serialize puzzle.

In short: paste your compiled puzzle/solution to your work file and call chialisp build. That will generate .hex files with a serialized version of your puzzle/solution (depending on your work file).

### Serialization using Chialisp web tool​

Paste your puzzle in the text area and click Compile. The serialized result will be displayed in the Serialized section.

## Spend a coin with RPC call​

To spend your coin, you only need to call push_tx RPC (broadcast transaction example) with values specific to your spend.

curl --insecure --cert ~/.chia/mainnet/config/ssl/full_node/private_full_node.crt --key ~/.chia/mainnet/config/ssl/full_node/private_full_node.key -d '{        "spend_bundle": {            "aggregated_signature": "0xc00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000",            "coin_spends": [                {                    "coin": {                        "amount": 1,                        "parent_coin_info": "0xccd5bb71183532bff220ba46c268991a00000000000000000000000000004082",                        "puzzle_hash": "0x4843c869bba5f65aa1e806cd372dae5668ca3b69640d067e86837ca96b324e71"                    },                    "puzzle_reveal": "0xff02ffff01ff02ffff03ffff09ffff0bff0580ffff01a02cf24dba5fb0a30e26e83b2ac5b9e29e1b161e5c1fa7425e73043362938b982480ffff01ff04ffff04ff02ffff04ff0bffff04ff17ff80808080ff8080ffff01ff088080ff0180ffff04ffff0133ff018080 ",                    "solution": "0xff8568656c6c6fffa05f5767744f91c1c326d927a63d9b34fa7035c10e3eb838c44e3afe127c1b7675ff0280"                }            ]        }}' -H "Content-Type: application/json" -X POST https://localhost:8555/push_tx

The spend_bundle object contains an aggregated_signature, which we can later assert in the puzzle, and coin_spends: a list of objects for all of the coins we are spending. If aggregated_signature is not necessary for your puzzle, use 0xc followed by 191 zeros (as in the example above). However, it's worth noting that a puzzle that doesn't use a signature is usually unsafe and should be used only for testing purposes.

The coin_solution contains information about the coin it is spending (amount, parent_coin_info, and puzzle_hash). It also includes a serialized puzzle as a puzzle_reveal and serialized solution. Note: if this is your time constructing a spend bundle, the puzzle_hash is the puzzlehash of the receive address that you wish to send to coin to.

If you fill in all your information correctly and send this request, your coin will be spent according to its provided solution, and the response {"status": "SUCCESS", "success": true} should be returned from the RPC call.

If your puzzle requires an aggregated signature, stay tuned for more tutorials.