Space Poker Rules
Coming Soon
Space Poker will be available in a future release. The rules below are based on current known game mechanics and may be subject to change.
Objective
Space Poker is a poker variant played with two simultaneous games. Players receive two hole cards with a boost bit (+ or -) that affects hand rankings. The goal is to win both games or maximize winnings across both games.
Setup
- Each player receives two hole cards selected at random from 2-A (T=10, J=11, Q=12, K=13, A=14)
- Each hole card has a boost bit which is + or - with a ⅓ chance of being +
- Both players ante a minraise at the start of each hand
- All raise amounts are multiples of the minraise
- Two games proceed simultaneously until both are complete
Hand Rankings
From lowest to highest:
- High Card: No pair or better
- Pair: Two cards of the same rank
- Two Pair: Two different pairs
- Set (Three of a Kind): Three cards of the same rank
- Full House: Three of a kind plus a pair
- Straight: Five consecutive cards (no ace-to-five straight)
- Four of a Kind: Four cards of the same rank
- Five of a Kind: Five cards of the same rank
Important Differences from Traditional Poker:
- No Flushes: Unlike traditional poker, there are no flushes in Space Poker
- Five of a Kind: This is the highest possible hand
- No Ace-to-Five Straight: The straight A-2-3-4-5 is not valid
Tiebreakers
- Hand Type: Higher hand type wins
- Boost Bit: The boost bit is the first tiebreaker after hand type
- Standard Poker Tiebreaks: After boost bit, standard poker tiebreaking rules apply
Gameplay
Turn Structure
- Players always alternate turns
- On your turn, you can either call or raise
- At the beginning of a street, calling doesn't end the street
- After the first action on a street, calling ends the street and causes a reveal of the next set of cards or showdown if it's on the river
Streets
The game follows standard poker street structure:
- Pre-flop: After receiving hole cards
- Flop: First three community cards
- Turn: Fourth community card
- River: Fifth and final community card
Showdown
- The player who made the final call reveals their hole cards first
- If the other player loses, they don't show their hole cards
- Winner is determined by hand rankings with boost bit tiebreaker
All-In
If a player goes all-in:
- Wait for results to be collated
- This may be skipped if off-chain and happens fast enough
Game Flow
- Two Simultaneous Games: Play proceeds on two games simultaneously until both are done
- Player Actions: On your turn, raise/call/fold. Hand history and current pot size are shown
- Wait for Opponent: Wait for opponent to raise/call/fold
- All-In: If applicable, wait for results to be collated
- Results: Shows win/loss/split, amount won (if not a split), your hand if it got that far, and opponent's hole cards and hand if known
- Both Results Shown: After both games complete, options to start new hands or end the session
- End Session: Session may end due to:
- Playing on-chain
- Insufficient balance (yours or opponent's)
- You or opponent declined to continue