Troubleshooting
Developer Troubleshooting
Build Issues
Rust / WASM
wasm-pack not found or wrong version:
cargo install wasm-pack --version 0.15.0
WASM build fails with clang errors (macOS):
brew install llvm
# Build scripts auto-detect Homebrew LLVM paths
wasm32-unknown-unknown target not installed:
rustup target add wasm32-unknown-unknown
Node.js / pnpm
pnpm not found or wrong version:
corepack enable
corepack prepare [email protected] --activate
ERR_PNPM_IGNORED_BUILDS warnings:
This is harmless. Silence with:
cd front-end && pnpm approve-builds
cd hub && pnpm approve-builds
Node version too old:
The project requires Node.js 22+. Check your version with node --version.
Chialisp / Hex Files
Missing compiled CLVM artifacts:
./tools/build-chialisp.sh
This recompiles all .clsp sources (same script used by run-local-demo.sh and tools/build-deploy.sh). The compiler emits .hex and then .clvm.bin runtime artifacts.
Runtime Issues
Simulator
Simulator not responding on port 5800:
# Build and run the simulator
cargo build --features sim-server --bin chia-gaming-sim
./target/debug/chia-gaming-sim
The simulator uses a single port: 5800 for HTTP (GET|POST /health) and WebSocket (/ws). Ensure nothing else is using this port.
Port conflicts with hub:
The hub defaults to port 5801 if PORT is not set. Always set PORT explicitly:
From a source checkout (local demo):
PORT=3003 node hub/hub-service/dist/index-rollup.cjs --self 'http://localhost:3003' --dir ./hub/hub-frontend/serve
From a release zip (service.js at the archive root):
PORT=3003 node service.js --self 'http://localhost:3003' --dir /path/to/extracted-hub-archive
Player App
Blank page or JS errors:
- Verify WASM files exist in
front-end/dist/(chia_gaming_wasm.js,chia_gaming_wasm_bg.wasm) - Verify Chialisp build artifacts exist (run
./tools/build-chialisp.sh) - Check browser console for 404 errors on assets
build-meta.json errors:
The player app reads build-meta.json from the server root to determine the asset base path. If this file is missing or malformed, assets will fail to load. The run-local-demo.sh script generates this automatically.
Hub
Hub iframe not loading:
- Verify the hub is running on a different origin from the player app
- Check the browser console for CSP (Content Security Policy) errors
- Verify the
--selfflag matches the public URL of the hub - Electron: the hub origin must be on the desktop allowlist (
hubOriginsin the appconfig.json, or typed into the in-app picker). A newly trusted hub reloads the window once. Seedesktop/README.md.
WebSocket connection failures:
- Verify the hub's
--selfURL is accessible from both players' browsers or desktop apps - Check for firewall or proxy rules blocking WebSocket upgrades
- Ensure the hub process is still running
WalletConnect Issues
Connection
WalletConnect pairing fails:
- Ensure the Chia wallet is 2.7.1 or later (minimum)
- Check that the wallet's WalletConnect feature is enabled
- Confirm the player-app network setting matches the wallet (mainnet or testnet11)
- Try regenerating the pairing URI by refreshing the player app
"No matching key" or namespace errors:
The gaming system requires specific WalletConnect methods. Ensure your wallet supports the chia namespace with the required methods. See front-end/src/constants/wallet-connect.ts in the repository for the full list.
During Gameplay
Handshake hangs:
- Check your Chia wallet for pending approval requests
- Confirm each wallet is connected, synced, and has no pending WalletConnect approvals
- Check the browser console for WebSocket errors
- Ensure both players are connected to the same hub and the same network
Transaction not confirming:
- Each transaction block takes approximately 1 minute
- Channel opening uses one on-chain spend bundle; confirmation can take several minutes (about 1 minute per peak)
- For live WalletConnect play, check the Transaction fee in the player app Wallet tab. The default is 100,000,000 mojos (0.0001 XCH). You can set 0. A nonzero fee below 100,000,000 mojos is treated as zero and can be rejected (
INVALID_FEE_TOO_CLOSE_TO_ZERO) - If the UI warns that the configured fee was not applied, the protocol spend was still submitted without a fee (the wallet could not sign the fee offer)
- If a transaction is stuck, check the mempool via your wallet
Wallet disconnects mid-game:
- Reconnect the same wallet account via WalletConnect; stalled operations resume when that wallet is back (
CONNECTIVITY.md) - If a different account is connected, the app shows a mismatch and will not apply funding or cleanup to it
- Session data remains in IndexedDB across a page reload; do not clear site data during an active session
- If the session is abandoned, channel coins follow on-chain timeout rules (see Known Issues)
Cloud Wallet button unavailable or incomplete:
- Cloud Wallet is disabled in the UI (
Cloud Wallet is temporarily unavailable) - Use Link Wallet (WalletConnect) for live play
Desktop installer blocked by the OS:
- 0.4.0-beta.1 macOS and Windows installers are unsigned; Gatekeeper and SmartScreen warnings are expected
- Verify the file against
SHA256SUMS-mac.txtorSHA256SUMS-win.txton 0.4.0-beta.1 before allowing it
User Troubleshooting
For documented limitations and workarounds, see Known Issues.
Connection Issues
Shutdown hangs or incomplete:
- Both players should keep the app open until shutdown completes
- Check each wallet for pending WalletConnect approvals
Session Management Issues
Resume Session / Start over after reload:
- A normal reload should restore the session from IndexedDB
- If the previously-saved-state dialog appears, choose Resume Session unless you intend to abandon the local copy
- Clearing site data cannot be undone from the server; channel coins may remain on-chain until timeout if you abandon mid-game
Firewall / Proxy
WebSocket connections blocked:
- Ensure your network allows WebSocket connections (HTTP Upgrade)
- If behind a corporate proxy, WebSocket traffic may be blocked
- The hub uses standard HTTP ports; configure your proxy to allow WebSocket upgrades on the hub's port
Getting Additional Help
If you continue to experience issues after trying these troubleshooting steps:
-
Check Known Issues: Review the Known Issues document for documented problems and workarounds.
-
Review Documentation:
-
Check Repository: Review the chia-gaming repository for additional information and issue reports.
-
Support: For additional support, visit the Gaming channel in the official Chia Discord server.